Steam Rising Checkbox
0 viewsmedium
Background:
1
2
3
4
5
6
7
8
9
10
11
<div class="steam-rising-container">
<input type="checkbox" />
<div class="steam-rising-checkmark">
<div class="steam-base"></div>
<div class="steam-wisp wisp-1"></div>
<div class="steam-wisp wisp-2"></div>
<div class="steam-wisp wisp-3"></div>
<span class="steam-icon">♨️</span>
</div>
<span class="steam-rising-label">Steam Rising</span>
</div>Steam Rising Checkbox
0 viewsmedium
Background:
Steam Rising Checkbox
1
2
3
4
5
6
7
8
9
10
11
<div class="steam-rising-container">
<input type="checkbox" />
<div class="steam-rising-checkmark">
<div class="steam-base"></div>
<div class="steam-wisp wisp-1"></div>
<div class="steam-wisp wisp-2"></div>
<div class="steam-wisp wisp-3"></div>
<span class="steam-icon">♨️</span>
</div>
<span class="steam-rising-label">Steam Rising</span>
</div>Was this helpful?
What is inside Steam Rising Checkbox
Steam Rising Checkbox is a CSS checkbox built with a keyframe animation, gradient fills, transforms, defined in 111 lines across 20 selectors.
28
CSS properties
20
Selectors
111
Lines of CSS
3
Formats
Techniques used
Keyframe animationTransitionsTransformsGradientsShadowsFiltersChecked stateFlexbox
Animation defined: steam-float
CSS properties in this component
align-itemsanimationanimation-delaybackgroundborderborder-colorborder-radiusbottombox-shadowcolorcursordisplayfilterfont-sizefont-weightgapheightinputjustify-contentleftopacityoverflowpositionrighttransformtransitionuser-selectwidthAccessibility check2 to fix
- Built on a native <input> element, so keyboard focus and screen reader semantics work without extra attributes.
- No focus style is defined. Add one before shipping, or keyboard users lose track of position.
- Animates without a prefers-reduced-motion guard. Wrap the animation in that query if motion sensitivity matters to your audience.
These notes are generated by reading this component's own source, so they describe what it actually does rather than what a template says. Copy the code above in HTML, CSS, Tailwind and adapt it freely.