Cyberpunk Glitch Button

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<button class="cyberpunk-btn">
        <span class="cyber-text" data-text="CYBERPUNK">CYBERPUNK</span>
        <div class="neon-line line-top"></div>
        <div class="neon-line line-bottom"></div>
        <div class="glitch-overlay"></div>
      </button>
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What is inside Cyberpunk Glitch Button

Cyberpunk Glitch Button is a CSS button built with a keyframe animation, gradient fills, transforms, defined in 99 lines across 16 selectors.

28
CSS properties
16
Selectors
99
Lines of CSS
3
Formats

Techniques used

Keyframe animationTransitionsTransformsGradientsShadowsPseudo elementsHover state

Animations defined: glitch-1glitch-2neon-flowglitch-scan

CSS properties in this component

animationanimation-durationbackgroundbackground-positionborderborder-colorborder-radiusbottombox-shadowcolorcontentcursorfont-familyfont-sizefont-weightheightleftletter-spacingopacityoverflowpaddingpositiontext-shadowtoptransformtransitionwidthz-index

Accessibility check2 to fix

  • Built on a native <button> element, so keyboard focus and screen reader semantics work without extra attributes.
  • No focus style is defined. Add one before shipping, or keyboard users lose track of position.
  • Animates without a prefers-reduced-motion guard. Wrap the animation in that query if motion sensitivity matters to your audience.

These notes are generated by reading this component's own source, so they describe what it actually does rather than what a template says. Copy the code above in HTML, CSS, Tailwind and adapt it freely.

About Cyberpunk Glitch Button

Cyberpunk Glitch Button is a button built with a keyframe animation, gradient fills, transforms, layered shadows and pseudo elements. Its stylesheet runs to 99 lines across 16 rules, declaring 28 distinct properties. It styles hover state explicitly, so the component responds to interaction rather than sitting still. The animation is driven by keyframe sequences named glitch-1, glitch-2, neon-flow and glitch-scan, which you can retime or remove without touching the rest of the styling. Every format shown on this page is the same component, so you can take HTML, CSS and Tailwind depending on how your project is set up. Nothing is minified and nothing depends on a framework.

When to use

How it works

The base rule sets the shape with border-radius, height, padding and position. The fill is a gradient rather than a flat colour, so it is a single background declaration with no image to load. A pseudo element carries part of the effect, which keeps the markup to one element while giving the CSS a second surface to animate. Movement is done with transforms rather than by changing position or size, which is what keeps it smooth: transforms are composited and do not force the browser to lay the page out again. State changes are eased with a transition, so hovering does not snap. The looping motion comes from glitch-1, glitch-2, neon-flow and glitch-scan. Changing the animation-duration is usually the only edit needed to make it faster or calmer.

Accessibility

Keyboard navigation
Supported
Screen reader
Friendly
ARIA
Native element semantics, no extra attributes needed

Built on a native <button> element, so keyboard focus and screen reader semantics work without extra attributes. No focus style is defined. Add one before shipping, or keyboard users lose track of position. Animates without a prefers-reduced-motion guard. Wrap the animation in that query if motion sensitivity matters to your audience. Those are 2 things to fix before this ships in front of users.

Browser support

Chrome
26+
Firefox
16+
Safari
9+
Edge
12+

Everything this component uses has been supported across browsers for years, so no fallback is needed.

Frequently asked questions